![]() ![]() You can combine this with \move, so it can be moving and spinning. If you need it to rotate around a different point, you'll use \org for that (described in Aligning Signs). So you have \t(start time, end time, acceleration,\tag1\tag2\tag3.) as explained in the link. To do the same but start spinning slowly and accelerate it's \t(0,1000,3,\frz360). To spin and stop after 1 second it's \t(0,1000,\frz360). ![]() If you need it to spin twice, it's \t(\frz720). If you need the sign to spin 360 degrees, you'll use \t(\frz360). You can use the \t tag, which allows you to apply gradual change for specific tags. You could still do this frame by frame, but usually there's a better option. ![]() One more thing to cover is signs that rotate, expand etc. The problem is that it's quite time consuming and somewhat tedious. Is time the lines and set \pos, which is really the very basics. Pretty much all you need to be able to do The interesting thing is that while this method produces the best results, it's not even difficult. This way you'll be getting consecutive frames, each timed to 1 frame, which is exactly what you need.Īfter that you go through all the frames and adjust position with the Drag tool. You can time the 1st line to 1 frame, right click on the line and select "Duplicate and shift by 1 frame". If it's 2-3, then you'll need regular frame timing, if it's each frame, So sometimes you can have 2-3 frames per line instead of 1. As the japanese save on animation, often 2-3 consecutive frames are the same, Instead of splitting into just several segments and using \move, you'll split it into as many segments as there are frames for the sign,Īnd you'll be changing the \pos coordinates for each frame. This should rarely be needed, but there are times when mocha fails. We use this thing called Mocha, and we now have a guide for using it here.Īt this point this is pretty much a must.Īd 5b - by hand. You'll get a tag like this: textĪd 5a - using tracking software. When on the last frame, you grab the circle that appeared over the square (on the fish's belly) and drag the fish to where it's supposed to have swum. If you haven't, then you're dumb, because what are you gonna do with a timeless fish? Anyway. That is assuming you've timed your fish correctly. That gets you to the last frame of this fish. Then you click on the right green arrow the other green arrow is pointing at. Then you click the blue arrow that the other blue arrow is pointing at. Let's say you want that fish on the bottom right follow the kanji moving to the left.įirst you use the Drag tool and position the fish in the first frame. Ones that are moving in a constant linear fashion, ones that are accelerating/decelerating, and ones that do various other things - rotate, shake, etc. ![]()
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